Professional Development Workshops for Teachers

 All Workshops run from 9am – 3pm, Lunch is included            |        Presenter: Dr Damien Kee

These hands-on workshops are a great way for participants to learn not only how a particular technology works, but also how to best implement it within the classroom.  Small workshop sizes, engaging activities and real world implementation tips enable teachers to get a real feel for technology, giving them the confidence to successfully run activities back in class.

Workshop Descriptions

This one day workshop is the perfect way to wrap your head around the implementation of Digital Technologies in Primary Schools.  During the course we will unpack the curriculum and explain the terminology to better help participants understand its place in the classroom.  In addition, we will spend some time with free and low-cost resources to give teachers real-world activities they can immediately run back at school.

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Find out how to excite and inspire your students and discover how to integrate robotics into your curriculum. Learn practical ideas and activities to run in your classroom using the latest LEGO MINDSTORMS system and discover why robotics is fast becoming a major tool in the teaching of the Technology, Maths and Science Curriculum. **No prior experience necessary!**

This workshop will cover:

  • Introduction to the programming environment
  • Basic robot movement,
  • Use of sensors
  • Simple Programming Structures
  • Classroom activities you can use straight away with your students

Find out how to excite and inspire your students and discover how to integrate robotics into your curriculum. Learn practical ideas and activities to run in your classroom using the latest LEGO MINDSTORMS system and discover why robotics is fast becoming a major tool in the teaching of the Technology, Maths and Science. Curriculum.  **No prior experience necessary!**

This workshop will cover:

  • Introduction to the programming environment
  • Basic robot movement,
  • Use of sensors
  • Simple Programming Structures
  • Classroom activities you can use straight away with your students

Find out how to excite and inspire your students and discover how to integrate robotics into your curriculum. Learn practical ideas and activities to run in your classroom using the latest VEX IQ Robotics system and discover why robotics is fast becoming a major tool in the teaching of the Technology, Maths and Science Curriculum. **No prior experience necessary!**

 

This workshop will cover:

  • Introduction to the programming environment
  • Basic robot movement,
  • Use of sensors
  • Simple Programming Structures
  • Classroom activities you can use straight away with your students

Scratch is a programming language that makes it easy to create your own interactive stories, animations, games, music, and art. As young people create and share Scratch projects, they learn important mathematical and computational ideas. This introductory course covers the basics skills necessary to run Scratch activities within your classroom. **No prior programming experience necessary!**

You’re confident making your robot move and react to sensor input, but looking to push your EV3 kit just a little further? In this workshop, you will build and program a range of different activities, from classroom attendance counters, to games to Musical Instruments, all with the standard LEGO EV3 kit. Topics include Branching statements, Iteration, Variables and much more.

The Arduino platform is quickly becoming a popular tool for teaching electronics and programming. Arduino is an open-source electronics platform based on easy-to-use hardware and software. Arduino boards are able to read inputs – light levels, button push – and turn it into an output – activating a motor, turning on an LED. **Previous programming experience encouraged (LEGO / Python / Scratch etc) but not essential**

The Microbit is a small and inexpensive programmable minicomputer that your students can use to code a variety of projects such as games and wearable technology. There is no fiddly wiring, making it suitable from middle years all the way to upper secondary schooling. This workshop will lead you through both a graphical programming language that is quick and easy to learn.  **No prior programming experience necessary!**

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